New Rules for Classic Games

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Publisher : Wiley
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Language : EN, FR, GB
ISBN 10 : 0471536210
Pages : 256 pages
File : PDF, EPUB, or MOBI
Rating : 4.5/5 (362 users download)


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Summary Book Review New Rules for Classic Games :

Download or read book New Rules for Classic Games written by R. Wayne Schmittberger and published by Wiley. This book was released on 1992-05-26 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!

Rules of Play

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Publisher : MIT Press
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Language : EN, FR, GB
ISBN 10 : 9780262299930
Pages : 688 pages
File : PDF, EPUB, or MOBI
Rating : 4.2/5 (622 users download)


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Summary Book Review Rules of Play :

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Who's in the Game?

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Publisher : McFarland
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Language : EN, FR, GB
ISBN 10 : 9781476642116
Pages : 281 pages
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Rating : 4.4/5 (766 users download)


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Summary Book Review Who's in the Game? :

Download or read book Who's in the Game? written by Terri Toles Patkin and published by McFarland. This book was released on 2020-11-20 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.

The Game Design Reader

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Publisher : MIT Press
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Language : EN, FR, GB
ISBN 10 : 9780262303170
Pages : 960 pages
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Rating : 4.2/5 (623 users download)


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Summary Book Review The Game Design Reader :

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 960 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Game & Puzzle Design, vol. 1, no. 2, 2015 (B&W)

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Publisher : Lulu.com
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Language : EN, FR, GB
ISBN 10 : 9781326494322
Pages : 88 pages
File : PDF, EPUB, or MOBI
Rating : 4.3/5 (264 users download)


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Summary Book Review Game & Puzzle Design, vol. 1, no. 2, 2015 (B&W) :

Download or read book Game & Puzzle Design, vol. 1, no. 2, 2015 (B&W) written by Cameron Browne and published by Lulu.com. This book was released on with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Connection Games

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Publisher : CRC Press
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Language : EN, FR, GB
ISBN 10 : 9781000065336
Pages : 414 pages
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Rating : 4.0/5 ( users download)


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Summary Book Review Connection Games :

Download or read book Connection Games written by Cameron Browne and published by CRC Press. This book was released on 2018-04-04 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rul

Game & Puzzle Design, vol. 2, no. 2, 2016 (B&W)

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Publisher : Lulu.com
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Language : EN, FR, GB
ISBN 10 : 9781326913236
Pages : 86 pages
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Rating : 4.3/5 (269 users download)


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Summary Book Review Game & Puzzle Design, vol. 2, no. 2, 2016 (B&W) :

Download or read book Game & Puzzle Design, vol. 2, no. 2, 2016 (B&W) written by Cameron Browne and published by Lulu.com. This book was released on with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Brain Food

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Publisher : Routledge
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Language : EN, FR, GB
ISBN 10 : 9781000490794
Pages : 210 pages
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Rating : 4.0/5 (4 users download)


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Summary Book Review Brain Food :

Download or read book Brain Food written by Paul Fleisher and published by Routledge. This book was released on 2021-09-03 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Be the one to make a difference in your students' thinking! With more than 100 games to choose from, Brain Food is your one-stop source for exploring the fun in learning. This compilation is filled with new as well as traditional brain games, and most need little more than paper and a pencil to get you started. Each game is classroom tested and tailored to encourage cooperation and teamwork as well as deductive logic. The book includes: word games, math games, logic games, memory games, and much more! One exciting aspect of this book is that it has a bit of an international flavor. It is filled with fun games from around the world that challenge and stimulate young minds. From the Japanese strategy game Hasami Shogi, to the traditional African game Wari, to the deductive game Witch Hunt, to the word challenge Wordbuilder, these mind-stretching tools encourage complex thinking skills. Games by their very nature require thinking. With Brain Food you'll get teaching tools such as Alphamazement—a game of strategy that challenges both visual and verbal skills by having players connect letters of the alphabet in a zigzagging maze. Or, try the traditional Maori game Mu-Torere to enhance visual and mathematical skills. Grades 4-12

Game Preview

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Publisher : Nicolae Sfetcu
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Language : EN, FR, GB
ISBN 10 :
Pages : pages
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Rating : 4./5 ( users download)


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Summary Book Review Game Preview :

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

A Board Game Education

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Publisher : R&L Education
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Language : EN, FR, GB
ISBN 10 : 9781607092612
Pages : 188 pages
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Rating : 4.6/5 (7 users download)


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Summary Book Review A Board Game Education :

Download or read book A Board Game Education written by Jeffrey P. Hinebaugh and published by R&L Education. This book was released on 2009-07-16 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Board Game Education is an entertaining and valuable resource for parents, teachers, educators, and anyone who appreciates the fun and entertainment provided by classic, traditional board games. The book provides an informative analysis of how classic board games that everyone has played_and probably owns_are not only great family entertainment but also develop core educational skills that have been proven to lead to academic achievement. Through A Board Game Education readers learn a bit of the fascinating history trivia and little-known facts regarding the most loved board games of all time (i.e., how Monopoly was used by WWII POWs to escape). At the same time, Hinebaugh identifies the distinct educational skills developed by each of these games and explores in detail how the play of these games cultivates such skills. A Board Game Education also provides valuable suggestions about how to modify and vary these classic board games to specifically enhance additional core educational skills and concepts. Who would have thought that Candy Land could be modified into a strategy game and Chutes and Ladders could be used to teach algebraic equations and advanced math.

Advances in Computer Games

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Publisher : Springer Science & Business Media
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Language : EN, FR, GB
ISBN 10 : 9783642129926
Pages : 245 pages
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Rating : 4.6/5 (421 users download)


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Summary Book Review Advances in Computer Games :

Download or read book Advances in Computer Games written by H. Jaap van den Herik and published by Springer Science & Business Media. This book was released on 2010-05-20 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the thoroughly refereed post-conference proceedings of the Twelfth Advances in Computer Games Conference, ACG 2009, held in Pamplona, Spain, in May 2009. The 20 revised full papers presented were carefully reviewed and selected from 41 submissions for inclusion in the book. The topics addressed contain Monte-Carlo tree search, Bayesian modeling, selective search, brute force, conflict resolution, solving games, optimization, concept discovery, incongruity theory, and data assurance.

The Bridge Game

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Publisher : Nicolae Sfetcu
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Language : EN, FR, GB
ISBN 10 :
Pages : 332 pages
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Rating : 4./5 ( users download)


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Summary Book Review The Bridge Game :

Download or read book The Bridge Game written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-04-25 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide of bridge game: online games, variants, suits, hand evaluation, bidding systems, techniques, strategy, tactics. Contract bridge, usually known simply as bridge, is a trick-taking card game of skill for four players, usually sitting around a table, who form two partnerships, or "sides". The partners on each side sit opposite one another. The game consists of two main parts – bidding (or auction) and play; the rules of play are rather simple and similar to other trick-taking games. However, the bidding and associated conventions are much more complex, and represent the true learning barrier to new players. Also, there is an immense variety of techniques in play of the hand, whose effective use requires learning and experience.

The Game of Chess

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Publisher : Nicolae Sfetcu
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Language : EN, FR, GB
ISBN 10 :
Pages : 420 pages
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Rating : 4./5 ( users download)


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Summary Book Review The Game of Chess :

Download or read book The Game of Chess written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-04-30 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide of chess: history, famous games and players, rules, strategy, tactics, chess and the computer, documentation and literature, variants. Chess (the "Game of Kings") is a board game for two players, which requires 32 chesspieces (or chessmen) and a board demarcated by 64 squares. Gameplay does not involve random luck; consisting solely of strategy, (see also tactics, and theory). Chess is one of humanity's more popular games; it is has been described not only as a game, but also as both art and science. Chess is sometimes seen as an abstract wargame; as a "mental martial art".

A World of Chess

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Publisher : McFarland
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Language : EN, FR, GB
ISBN 10 : 9781476629018
Pages : 408 pages
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Rating : 4.4/5 (766 users download)


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Summary Book Review A World of Chess :

Download or read book A World of Chess written by Jean-Louis Cazaux and published by McFarland. This book was released on 2017-09-19 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt:  With more than 400 illustrations, and detailed maps, this immense and deeply researched account of the history of chess covers not only the modern international game, derived from Persian and Arab roots, but a broad spectrum of variants going back 1500 years, some of which are still played in various parts of the world. The evolution of strategic board games, especially in India, China and Japan, is discussed in detail. Many more recent chess variants (board sizes, new pieces, 3-D, etc.) are fully covered. Instructions for play are provided, with historical context, for every game presented.

Dominoes Plus

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Publisher : iUniverse
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Language : EN, FR, GB
ISBN 10 : 9780595205769
Pages : 258 pages
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Rating : 4.5/5 (952 users download)


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Summary Book Review Dominoes Plus :

Download or read book Dominoes Plus written by Bill Perkins and published by iUniverse. This book was released on 2001 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever purchased a book on games only to find that you have the same old run-of-the-mill rules that you learned as a child? Dominoes Plus is 100+ exciting games, 90% of them original. A professional writer explains to you the complete and detailed set of rules for each game. Similar games are grouped into topical chapters, with 25 illustrations for reference (that you will remember). An appendix provides a user-friendly cross-reference for finding a game to match ages and number of players. The author begins with a history of dominoes, and throughout the book introduces the topic of Dominoforms, which explain typical features and structures of tile games. They are at once both familiar in their general styles of play and concise in their treatment. Breathe new life into those tired old checkers, card, and dice games as you combine them with dominoes in interesting new games—the second half of the book describes many such games. Dominoes Plus is a guidebook as much as a reference. If you don’t have someone at hand eager to play, the author offers ideas on how to find a game.

Classic Game Design

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Publisher : Mercury Learning and Information
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Language : EN, FR, GB
ISBN 10 : 9781683923862
Pages : 296 pages
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Rating : 4.6/5 (839 users download)


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Summary Book Review Classic Game Design :

Download or read book Classic Game Design written by Franz Lanzinger and published by Mercury Learning and Information. This book was released on 2019-05-14 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the ’70s and ’80s. Features: Uses Unity, C#, Blender, GIMP, and Audacity to make five fun classic games 4-color throughout with companion files that include source code, art, and full projects (also available for downloading from the publisher by emailing proof of purchase to [email protected]) Includes historical anecdotes direct from one of the fabled Atari coin-op programmers Detailed step-by-step instructions, dozens of exercises, and rules of classic game design Contains unique insights on applying classic game design concepts to modern games.

Tabletop

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Publisher : Lulu.com
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Language : EN, FR, GB
ISBN 10 : 9781257870608
Pages : 207 pages
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Rating : 4.2/5 (578 users download)


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Summary Book Review Tabletop :

Download or read book Tabletop written by Drew Davidson and published by Lulu.com. This book was released on 2011-08 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.