Transactions on Edutainment VII

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Publisher : Springer
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ISBN 10 : 9783642290503
Pages : 284 pages
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Summary Book Review Transactions on Edutainment VII :

Download or read book Transactions on Edutainment VII written by Zhigeng Pan and published by Springer. This book was released on 2013-11-19 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Transactions on Edutainment VII

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Publisher : Springer Science & Business Media
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ISBN 10 : 9783642290497
Pages : 295 pages
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Summary Book Review Transactions on Edutainment VII :

Download or read book Transactions on Edutainment VII written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2012-03-15 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Transactions on Edutainment VI

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Publisher : Springer Science & Business Media
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ISBN 10 : 9783642226380
Pages : 275 pages
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Summary Book Review Transactions on Edutainment VI :

Download or read book Transactions on Edutainment VI written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2011-09-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Transactions

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ISBN 10 : NYPL:33433090766159
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Summary Book Review Transactions :

Download or read book Transactions written by American Microscopical Society and published by . This book was released on 1885 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advances in Computer Entertainment

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Publisher : Springer
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ISBN 10 : 9783319031613
Pages : 668 pages
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Rating : 4.3/5 (19 users download)


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Summary Book Review Advances in Computer Entertainment :

Download or read book Advances in Computer Entertainment written by Dennis Reidsma and published by Springer. This book was released on 2013-11-08 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

E-Learning and Games for Training, Education, Health and Sports

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Publisher : Springer
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ISBN 10 : 9783642334665
Pages : 194 pages
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Rating : 4.6/5 (423 users download)


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Summary Book Review E-Learning and Games for Training, Education, Health and Sports :

Download or read book E-Learning and Games for Training, Education, Health and Sports written by Stefan Göbel and published by Springer. This book was released on 2012-09-04 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.

Virtual Reality and Its Application in Education

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Publisher : BoD – Books on Demand
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Language : EN, FR, GB
ISBN 10 : 9781838808600
Pages : 101 pages
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Rating : 4.8/5 (388 users download)


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Summary Book Review Virtual Reality and Its Application in Education :

Download or read book Virtual Reality and Its Application in Education written by Dragan Cvetković and published by BoD – Books on Demand. This book was released on 2021-01-14 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is a set of technologies that enables two-way communication, from computer to user and vice versa. In one direction, technologies are used to synthesize visual, auditory, tactile, and sometimes other sensory experiences in order to provide the illusion that practically non-existent things can be seen, heard, touched, or otherwise felt. In the other direction, technologies are used to adequately record human movements, sounds, or other potential input data that computers can process and use. This book contains six chapters that cover topics including definitions and principles of VR, devices, educational design principles for effective use of VR, technology education, and use of VR in technical and natural sciences.

Interactive Storytelling

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Publisher : Springer
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ISBN 10 : 9783642348518
Pages : 219 pages
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Rating : 4.6/5 (423 users download)


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Summary Book Review Interactive Storytelling :

Download or read book Interactive Storytelling written by David Oyarzun and published by Springer. This book was released on 2012-10-22 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Interactive Digital Storytelling, ICIDS 2012, San Sebastián, Spain, November 2012. The 14 revised full papers presented together with 6 short papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.

Real-Time Visual Effects for Game Programming

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Publisher : Springer
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ISBN 10 : 9789812874870
Pages : 227 pages
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Summary Book Review Real-Time Visual Effects for Game Programming :

Download or read book Real-Time Visual Effects for Game Programming written by Chang-Hun Kim and published by Springer. This book was released on 2015-04-30 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Artificial Neural Networks and Machine Learning – ICANN 2018

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Publisher : Springer
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ISBN 10 : 9783030014216
Pages : 632 pages
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Summary Book Review Artificial Neural Networks and Machine Learning – ICANN 2018 :

Download or read book Artificial Neural Networks and Machine Learning – ICANN 2018 written by Věra Kůrková and published by Springer. This book was released on 2018-09-25 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume set LNCS 11139-11141 constitutes the refereed proceedings of the 27th International Conference on Artificial Neural Networks, ICANN 2018, held in Rhodes, Greece, in October 2018. The 139 full and 28 short papers as well as 41 full poster papers and 41 short poster papers presented in these volumes was carefully reviewed and selected from total of 360 submissions. They are related to the following thematic topics: AI and Bioinformatics, Bayesian and Echo State Networks, Brain Inspired Computing, Chaotic Complex Models, Clustering, Mining, Exploratory Analysis, Coding Architectures, Complex Firing Patterns, Convolutional Neural Networks, Deep Learning (DL), DL in Real Time Systems, DL and Big Data Analytics, DL and Big Data, DL and Forensics, DL and Cybersecurity, DL and Social Networks, Evolving Systems – Optimization, Extreme Learning Machines, From Neurons to Neuromorphism, From Sensation to Perception, From Single Neurons to Networks, Fuzzy Modeling, Hierarchical ANN, Inference and Recognition, Information and Optimization, Interacting with The Brain, Machine Learning (ML), ML for Bio Medical systems, ML and Video-Image Processing, ML and Forensics, ML and Cybersecurity, ML and Social Media, ML in Engineering, Movement and Motion Detection, Multilayer Perceptrons and Kernel Networks, Natural Language, Object and Face Recognition, Recurrent Neural Networks and Reservoir Computing, Reinforcement Learning, Reservoir Computing, Self-Organizing Maps, Spiking Dynamics/Spiking ANN, Support Vector Machines, Swarm Intelligence and Decision-Making, Text Mining, Theoretical Neural Computation, Time Series and Forecasting, Training and Learning.

Trends and Innovations in Information Systems and Technologies

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Publisher : Springer Nature
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ISBN 10 : 9783030456887
Pages : 802 pages
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Summary Book Review Trends and Innovations in Information Systems and Technologies :

Download or read book Trends and Innovations in Information Systems and Technologies written by Álvaro Rocha and published by Springer Nature. This book was released on 2020-05-18 with total page 802 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected papers presented at the 2020 World Conference on Information Systems and Technologies (WorldCIST’20), held in Budva, Montenegro, from April 7 to 10, 2020. WorldCIST provides a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences with and challenges regarding various aspects of modern information systems and technologies. The main topics covered are A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human–Computer Interaction; J) Ethics, Computers & Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications.

Human Centered Computing

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Publisher : Springer
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ISBN 10 : 9783319745213
Pages : 663 pages
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Summary Book Review Human Centered Computing :

Download or read book Human Centered Computing written by Qiaohong Zu and published by Springer. This book was released on 2018-02-01 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the thoroughly refereed proceedings of the Third International Human Centered Computing Conference, HCC 2017, that consolidated and further develops the successful ICPCA/SWS conferences on Pervasive Computing and the Networked World, and which was held in Kazan, Russia, in August 2017.The 48 full and 20 short papers presented in this book together with 2 invited keynotes were carefully reviewed and selected from numerous submissions. This proceedings present recent advances in human machine interfaces, wireless and mobile network technologies, and data analytics, which make computer services truly human-centric.

Interactive Storytelling

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Publisher : Springer Nature
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ISBN 10 : 9783031222986
Pages : 714 pages
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Summary Book Review Interactive Storytelling :

Download or read book Interactive Storytelling written by Mirjam Vosmeer and published by Springer Nature. This book was released on 2022 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, held in Santa Cruz, CA, USA, in December 2022. The 30 full papers and 10 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 79 submissions.

Transactions and Proceedings of the Royal Society of New Zealand

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ISBN 10 : UIUC:30112018142270
Pages : 54 pages
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Summary Book Review Transactions and Proceedings of the Royal Society of New Zealand :

Download or read book Transactions and Proceedings of the Royal Society of New Zealand written by Royal Society of New Zealand and published by . This book was released on 1877 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes proceedings of member institutes of the Society and of the Society's Science Congress through v. 84, 1956/57.

Transactions and Proceedings of the New Zealand Institute

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ISBN 10 : NYPL:33433009799366
Pages : 586 pages
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Summary Book Review Transactions and Proceedings of the New Zealand Institute :

Download or read book Transactions and Proceedings of the New Zealand Institute written by New Zealand Institute and published by . This book was released on 1876 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proceedings or notices of the member institutes of the society form part of the section "Proceedings" in each volume; lists of members are included in v. 1-41, 43-60, 64-

Intelligent Computing Theories and Application

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Publisher : Springer
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ISBN 10 : 9783319633121
Pages : 841 pages
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Rating : 4.3/5 (196 users download)


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Summary Book Review Intelligent Computing Theories and Application :

Download or read book Intelligent Computing Theories and Application written by De-Shuang Huang and published by Springer. This book was released on 2017-07-18 with total page 841 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​This three-volume set LNCS 10361, LNCS 10362, and LNAI 10363 constitutes the refereed proceedings of the 13th International Conference on Intelligent Computing, ICIC 2017, held in Liverpool, UK, in August 2017. The 221 full papers and 15 short papers of the three proceedings volumes were carefully reviewed and selected from 639 submissions. This second volume of the set comprises 74 papers. The papers are organized in topical sections such as Pattern Recognition; Image Processing; Virtual Reality and Human-Computer Interaction; Healthcare Informatics Theory and Methods; Genetic Algorithms; Blind Source Separation; Intelligent Fault Diagnosis; Machine Learning; Knowledge Discovery and Data Mining; Gene Expression Array Analysis; Systems Biology; Modeling, Simulation, and Optimization of Biological Systems; Intelligent Computing in Computational Biology; Computational Genomics; Computational Proteomics; Gene Regulation Modeling and Analysis; SNPs and Haplotype Analysis; Protein-Protein Interaction Prediction; Protein Structure and Function Prediction; Next-Gen Sequencing and Metagenomics; Structure Prediction and Folding; Biomarker Discovery; Applications of Machine Learning Techniques to Computational Proteomics, Genomics, and Biological Sequence Analysis; Biomedical Image Analysis; Human-Machine Interaction: Shaping Tools Which Will Shape Us; Protein and Gene Bioinformatics: Analysis, Algorithms and Applications; Special Session on Computer Vision based Navigation; Neural Networks: Theory and Application.

Transactions of the American Medical Association

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ISBN 10 : UOM:39015070277895
Pages : 146 pages
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Rating : 4.3/5 (91 users download)


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Summary Book Review Transactions of the American Medical Association :

Download or read book Transactions of the American Medical Association written by American Medical Association and published by . This book was released on 1883 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: List of members in vol. 1-17 and occasional other volumes.