Augmented Reality with Unity AR Foundation

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Publisher : Packt Publishing Ltd
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Language : EN, FR, GB
ISBN 10 : 9781838982966
Pages : 382 pages
File : PDF, EPUB, or MOBI
Rating : 4.8/5 (389 users download)


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Summary Book Review Augmented Reality with Unity AR Foundation :

Download or read book Augmented Reality with Unity AR Foundation written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2021-08-16 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations Key FeaturesBuild functional and interactive augmented reality applications using the Unity 3D game engineLearn to use Unity's XR and AR components, including AR Foundation and other standard Unity featuresImplement common AR application user experiences needed to build engaging applicationsBook Description Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways. What you will learnDiscover Unity engine features for building AR applications and gamesGet up to speed with Unity AR Foundation components and the Unity APIBuild a variety of AR projects using best practices and important AR user experiencesUnderstand the core concepts of augmented reality technology and development for real-world projectsSet up your system for AR development and learn to improve your development workflowCreate an AR user framework with interaction modes and UI, saved as a template for new projectsWho this book is for This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.

Unity 4 Fundamentals

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Publisher : CRC Press
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Language : EN, FR, GB
ISBN 10 : 9781135921880
Pages : 312 pages
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Rating : 4.1/5 (359 users download)


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Summary Book Review Unity 4 Fundamentals :

Download or read book Unity 4 Fundamentals written by Alan Thorn and published by CRC Press. This book was released on 2013-12-04 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding

Mind-Melding Unity and Blender for 3D Game Development

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Publisher : Packt Publishing Ltd
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Language : EN, FR, GB
ISBN 10 : 9781801076913
Pages : 460 pages
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Rating : 4.8/5 (1 users download)


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Summary Book Review Mind-Melding Unity and Blender for 3D Game Development :

Download or read book Mind-Melding Unity and Blender for 3D Game Development written by Spencer Grey and published by Packt Publishing Ltd. This book was released on 2021-12-31 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook Description Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects. What you will learnTransform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

Unity Game Development in 24 Hours, Sams Teach Yourself

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Publisher : Sams Publishing
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Language : EN, FR, GB
ISBN 10 : 9780133480474
Pages : 400 pages
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Rating : 4.1/5 (334 users download)


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Summary Book Review Unity Game Development in 24 Hours, Sams Teach Yourself :

Download or read book Unity Game Development in 24 Hours, Sams Teach Yourself written by Mike Geig and published by Sams Publishing. This book was released on 2013-11-07 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to… Create and work with game objects, Unity’s fundamental building blocks Work efficiently with Unity’s graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity’s terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity’s new Shuriken particle system Leverage the full power of Unity’s new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the “finishing touches” and deploy your game

Unity Game Development Blueprints

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Publisher : Packt Publishing Ltd
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Language : EN, FR, GB
ISBN 10 : 9781783553662
Pages : 318 pages
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Rating : 4.7/5 (835 users download)


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Summary Book Review Unity Game Development Blueprints :

Download or read book Unity Game Development Blueprints written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2014-11-11 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.

Creating 3D Game Art for the IPhone with Unity

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Publisher : Taylor & Francis
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Language : EN, FR, GB
ISBN 10 : 9780240815633
Pages : 253 pages
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Rating : 4.2/5 (48 users download)


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Summary Book Review Creating 3D Game Art for the IPhone with Unity :

Download or read book Creating 3D Game Art for the IPhone with Unity written by Wes McDermott and published by Taylor & Francis. This book was released on 2010 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS. * Circumvent the potential pitfalls of game development with professional techniques like "Static and Dynamic batching", "building models on the grid", "lightmapping with Beast", and "animation blending" to improve your game's performance and content creation workflow. * Visit www.wesmcdermott.com, to gain access to the book's official website where users can login to the resource portal to download extensive video walkthroughs and get information on the FREE iPhone/iPad app, "Tater's Training Trash Yard." The app showcases the core concepts and techniques covered in the book by demonstrating the content's performance on your iPhone or iPad.

Unity 2018 Shaders and Effects Cookbook

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Publisher : Packt Publishing Ltd
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Language : EN, FR, GB
ISBN 10 : 9781788390958
Pages : 392 pages
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Rating : 4.7/5 (883 users download)


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Summary Book Review Unity 2018 Shaders and Effects Cookbook :

Download or read book Unity 2018 Shaders and Effects Cookbook written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2018-06-29 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Book Description Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. What you will learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own Who this book is for Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.

Daily Report

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ISBN 10 : UOM:39015048961737
Pages : pages
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Rating : 4.3/5 (91 users download)


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Summary Book Review Daily Report :

Download or read book Daily Report written by United States. Foreign Broadcast Information Service and published by . This book was released on 1982 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Reports from Commissioners

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ISBN 10 : OXFORD:555101119
Pages : pages
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Rating : 4.R/5 (5 users download)


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Summary Book Review Reports from Commissioners :

Download or read book Reports from Commissioners written by Great Britain. Parliament. House of Commons and published by . This book was released on 1874 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Dictionary of American and English Law

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ISBN 10 : HARVARD:HL4QFE
Pages : 674 pages
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Rating : 4.A/5 ( users download)


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Summary Book Review A Dictionary of American and English Law :

Download or read book A Dictionary of American and English Law written by Stewart Rapalje and published by . This book was released on 1883 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Algebra for the Use of Colleges and Schools

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ISBN 10 : HARVARD:32044056222292
Pages : 638 pages
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Rating : 4.A/5 ( users download)


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Summary Book Review Algebra for the Use of Colleges and Schools :

Download or read book Algebra for the Use of Colleges and Schools written by Isaac Todhunter and published by . This book was released on 1875 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt:

An Introduction to Social Philosophy

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ISBN 10 : UCAL:$B20995
Pages : 390 pages
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Rating : 4.:/5 (2 users download)


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Summary Book Review An Introduction to Social Philosophy :

Download or read book An Introduction to Social Philosophy written by John Stuart Mackenzie and published by . This book was released on 1890 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Faith, Love, Hope

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Publisher : Moravian Archives, Winston-Salem, North Carolina
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ISBN 10 : UOM:39015080862298
Pages : 417 pages
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Rating : 4.3/5 (91 users download)


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Summary Book Review Faith, Love, Hope :

Download or read book Faith, Love, Hope written by C. Daniel Crews and published by Moravian Archives, Winston-Salem, North Carolina. This book was released on 2008 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sixty years before Martin Luther and the Reformation, a Protestant church was born. Faith, Love, Hope tells the thrilling story of that church. Known by various names but most simply the Unity, this church sought to live a true apostolic life of the Holy Scripture through a rich heritage of church organization and discipline, hymns and liturgies, confessions and statements of belief. And yet as a pioneer of the Protestant faith, the Unity was banned and exiled in its Czech homeland, persecuted, and eventually omitted from the Peace of Westphalia, which ended the tragic Thirty Years War. With his usual lively wit and style, C. Daniel Crews, Archivist of the Moravian Church, Southern Province, tells the story of the Unity in Faith, Love, Hope. Crews¿s studies as a young man at the University of Prague left him with a love for the Ancient Unity and a knowledge of the Czech language that make him uniquely qualified to tell this history.

The General Baptist repository, and Missionary observer [afterw.] The General Baptist magazine repository and Missionary observer [afterw.] The General Baptist magazine

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Publisher :
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ISBN 10 : OXFORD:555009547
Pages : 302 pages
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Rating : 4.R/5 (5 users download)


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Summary Book Review The General Baptist repository, and Missionary observer [afterw.] The General Baptist magazine repository and Missionary observer [afterw.] The General Baptist magazine :

Download or read book The General Baptist repository, and Missionary observer [afterw.] The General Baptist magazine repository and Missionary observer [afterw.] The General Baptist magazine written by and published by . This book was released on 1885 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Principle of Loyalty in EU Law

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Publisher : Oxford University Press
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ISBN 10 : 9780199683123
Pages : 327 pages
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Rating : 4.1/5 (996 users download)


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Summary Book Review The Principle of Loyalty in EU Law :

Download or read book The Principle of Loyalty in EU Law written by Marcus Klamert and published by Oxford University Press. This book was released on 2014 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: The principle of loyalty requires the EU and its Member States to co-operate sincerely towards the implementation of EU law. Under the principle, the European courts have developed significant public law duties on States to deepen the reach of EU law. This is the first full-length analysis of the loyalty principle and its legal implications.

United States Official Postal Guide ...

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ISBN 10 : IOWA:31858045194127
Pages : pages
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Rating : 4.:/5 (318 users download)


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Summary Book Review United States Official Postal Guide ... :

Download or read book United States Official Postal Guide ... written by United States. Post Office Department and published by . This book was released on 1893 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Lux Mundi

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ISBN 10 : UCAL:B3955439
Pages : 604 pages
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Rating : 4.:/5 (39 users download)


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Summary Book Review Lux Mundi :

Download or read book Lux Mundi written by Charles Gore and published by . This book was released on 1890 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: